Scott Moehring
Role: Game theory and systems thinker, Playing Games Model developer
Contributions to the Discussion
Scott brought a unique perspective grounded in personality psychology and game theory, offering frameworks for understanding curiosity as a trait and social interaction.
Big Five Personality Traits and Openness
Scott introduced the Big Five Personality Traits model to the discussion:
"If we look at the Big Five personality model, which is the statistically verified model of personality, Openness is one of the five dimensions."
He explained that Openness includes:
- Creativity
- Interest in intellectual pursuits
- Being open to new things and new ways
- Curiosity
Key Insight on Evolutionary Balance
"Neither end of the spectrum is evolutionarily better, which is why we have the spectrum. Sometimes you need to be less open."
Scott argued that low openness has value:
"Sometimes you need to be more literal, or more practical, or more tradition, or history, or ritual."
Selection Bias
Scott agreed with Jerry Michalski's observation about selection bias:
"This group tends to be high in openness... this room attracts those kinds of people."
Modern Challenges to Curiosity
Scott offered several provocative observations:
Fear of Permanence
"@Jerry - possibly afraid of saying anything that isn't quite figured out or 'right' because the internet is forever. Exploring ideas out loud can be punished."
Identity Information as Liability
"In a world of screen names and anonymous posting, perhaps someone's country of origin, education, gender, race, religion, age, etc can be a distraction or information to be used for insults, more often than connection. We avoid pain more than seek pleasure."
The BS Meter Hypothesis
"Could it be that their BS meter is more finely tuned? That they realize that most of the things that they are being asked to be curious about are being decided by other people?"
The Playing Games Model
Scott developed a model proposing that every interaction is a game with five universal elements:
- Goal - purpose, point, reason for interacting
- Rules - what's allowed or not (stated, implied, or customary)
- Voluntary - invitation AND acceptance, constantly renegotiated
- Uncertain - can't know the outcome for sure
- Improve - requires some skill
"It's been the most fascinating value I've gotten from my Playing Games model."
DSRP Theory
Scott cited DSRP Theory as "the most important and practical thing I've ever learned":
"I think it is the organization and reorganization of information that is the primary space of curiosity."
Defining Curiosity
Scott offered an experimental definition:
"Curiosity = Noticing things you didn't have to notice."
After feedback from John Warinner and Pete Kaminski, he refined it:
"Curiosity extends beyond 'noticing' and gets into 'exploring'"
He explored the relationship between noticing and curiosity:
"Which comes first? Curious leading to noticing, or noticing leading to curiosity? That's something I will be pondering."
Essential Knowledge Question
"Is it important to know how to change a flat tire, if you can get it done through other means? We might feel like that is ridiculous that they wouldn't know how to do that, but is it still 'essential knowledge' in a modern world?"
On Writing and Thinking
"@LP1 Love this. Writing = thinking! I think it's fundamentally different than speaking."
Multi-Perspectival Humbleness
Scott added the concept of "multi-perspectival humbleness" to the Excalidraw board, contributing to Alex Kladitis's points about considering multiple viewpoints.
ELIZA and Human-AI Interaction
Scott brought up the ELIZA chatbot to illustrate how humans anthropomorphize AI:
"@Pete Kaminski Even the coders who developed the Macintosh psychotherapist still got sucked in to treating it like a person."
He shared: https://en.wikipedia.org/wiki/ELIZA
This highlighted the tendency to project human qualities onto AI systems, even among those who understand their limitations.
Links Shared
- ELIZA - Wikipedia article on the early chatbot
- DSRP Theory resources (referenced)
Themes Scott Explored
- Big Five Personality Traits
- Playing Games Model
- DSRP Theory
- What Is Curiosity
- Noticing and Attention
- Fear and Self-Preservation
- Multi-Perspectival Humbleness
Related Participants
- Jerry Michalski - Discussed selection bias and critical thinking
- Alex Kladitis - Connected on multi-perspectival thinking
- Pete Kaminski - Discussed ELIZA and definition of curiosity
- John Warinner - Refined definition of curiosity together
- LP1 (Louise) - Discussed writing and thinking
- John Kelly - Discussed son's work as Navy Diver with hyperbaric chambers
- Stacey Druss - Discussed relationship between noticing and curiosity
- Kevin Jones - Discussed what "need" means in context of curiosity
Related Concepts
- ELIZA - Early chatbot that created illusion of understanding
- Question Formulation Technique - Appreciated Victoria's share
Pages that link to this page
- Stacey Druss
- What Is Curiosity
- Writing and Thinking
- AI and Curiosity
- Alex Kladitis
- Alphabetical Index
- Anxiety About Asking Questions
- Belief Systems and Curiosity
- Big Five Personality Traits
- Concept Index
- Critical Thinking
- Cultural Dimensions of Curiosity
- Curiosity as Social Practice
- DSRP Theory
- Discourse and Civility
- Doug Breitbart
- ELIZA
- Education and Curiosity
- Essential Knowledge
- Excalidraw Board
- Excalidraw
- Fear and Self-Preservation
- Generational Perspectives
- Hyperbaric Medicine
- Is Curiosity Declining
- John Kelly
- John Warinner
- Karl Hebenstreit Jr
- Kevin Jones
- LP1 (Louise)
- Multi-Perspectival Humbleness
- Noticing and Attention
- Openness
- Participants Hub
- Pete Kaminski
- Playing Games Model
- README
- Technology and Obsolescence
- Tools and Frameworks for Cultivating Curiosity
- Why Is Curiosity Important
- Work Log