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Playing Games Model

Scott Moehring's framework proposing that every human interaction is a game with specific characteristics.

Scott's Theory

"My working theory is 1) there is a set of things that all games have, 2) that every interaction with another person is a game, and 3) therefore every interaction has these things."

The Five Elements

Scott identified five universal elements in games (and therefore all interactions):

  1. Goal - purpose, point, reason for interacting
  2. Rules - what's allowed or not (whether stated, implied, or customary)
  3. Voluntary - invitation AND acceptance, constantly renegotiated
  4. Uncertain - can't know the outcome for sure
  5. Improve - requires some skill

Value

Scott noted:

"It's been the most fascinating value I've gotten from my Playing Games model."

The framework helped him understand social interactions, including curiosity exchanges.

Connection to Curiosity

This model illuminates Curiosity as Social Practice:

Voluntary Nature

Rules

Uncertainty

Goal

Skill

Application to the Discussion

Pete Kaminski:

"It's a bit of a participatory game that is best played by both participants; it's okay to answer by redirecting to a different topic rather than one you don't want to talk about."

This perfectly captures the Playing Games Model applied to curiosity.

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