Playing Games Model
Scott Moehring's framework proposing that every human interaction is a game with specific characteristics.
Scott's Theory
"My working theory is 1) there is a set of things that all games have, 2) that every interaction with another person is a game, and 3) therefore every interaction has these things."
The Five Elements
Scott identified five universal elements in games (and therefore all interactions):
- Goal - purpose, point, reason for interacting
- Rules - what's allowed or not (whether stated, implied, or customary)
- Voluntary - invitation AND acceptance, constantly renegotiated
- Uncertain - can't know the outcome for sure
- Improve - requires some skill
Value
Scott noted:
"It's been the most fascinating value I've gotten from my Playing Games model."
The framework helped him understand social interactions, including curiosity exchanges.
Connection to Curiosity
This model illuminates Curiosity as Social Practice:
Voluntary Nature
- Both parties must consent to the curiosity game
- Consent can be withdrawn or renegotiated
- Stacey Druss's discomfort with performative curiosity reflects violated voluntary nature
Rules
- Different cultures have different rules for curiosity (see Cultural Dimensions of Curiosity)
- Gil Friend noted: "All games have rules. Cultures/subcultures/social classes have norms."
- Rule mismatch creates friction
Uncertainty
- Genuine curiosity requires not knowing the outcome
- This connects to Alex Kladitis's point about belief systems - we avoid uncertainty that might challenge beliefs
Goal
- Jerry Michalski asked: "Is this really about connection?"
- The goal of curiosity-as-game might be connection, learning, or something else
Skill
- Pete Kaminski learning social curiosity from Johanne shows it's a skill
- Some people haven't developed the skill but can learn
Application to the Discussion
"It's a bit of a participatory game that is best played by both participants; it's okay to answer by redirecting to a different topic rather than one you don't want to talk about."
This perfectly captures the Playing Games Model applied to curiosity.
Discussed By
Related Themes
- Curiosity as Social Practice
- Cultural Dimensions of Curiosity
- Genuine vs Performative Curiosity
- Tools and Frameworks for Cultivating Curiosity
Pages that link to this page
- Start Here
- Themes Hub
- Visual Thinking
- Alphabetical Index
- Concept Index
- Curiosity as Social Practice
- Details About This Wiki
- Frameworks Hub
- Genuine vs Performative Curiosity
- Participants Hub
- Power Dynamics
- Scott Moehring
- Social Containers for Curiosity
- Tools and Frameworks for Cultivating Curiosity
- Work Log